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Character development and storytelling for games

por Sheldon, Lee
Publicado por : : Course Technology (Boston ) Detalles físicos: xvi, 538 p. : il. ; 23 cm ISBN:9781435461048. Año : 2014
Tipo de ítem Ubicación actual Colección Signatura Estado Fecha de vencimiento Código de barras
Libros básicos Libros básicos U-Tad Biblioteca
General Stacks
Non-fiction 004.4 SHE (Navegar estantería) Disponible 0001583
Libros básicos Libros básicos U-Tad Biblioteca
General Stacks
Non-fiction DEP 004.4 SHE (Navegar estantería) Prestado 24/05/2023 0001584

Indice. Bibliografía.

Chapter 1: Background. Chapter 2: Myths and equations. Chapter 3: Respecting characters. Chapter 4: Character Roles. Chapter 5: Character traits. Chapter 6: Character encounters. Chapter 7: Once upon a time. Chapter 8: Respecting story. Chapter 9: Bringing the story to life. Chapter 10: Games, charting new territory. Chapter 11: Story anatomy. Chapter 12: Editing. Chapter 13: The roots of a new storytelling. Chapter 14: Modular storytelling. Chapter 15: Game Types. Chapter 16: Game genres. Chapter 17: Bringing MMOs tu life. Chapter 18: Enabling story in virtual worlds. Chapter 19: Game Platforms. Chapter 20: Games without platforms. Chapter 21: Applied Games. Chapter 22: The responsible writer.

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