The art of game design
por Schell, Jesse
Publicado por : Elsevier/Morgan Kaufmann, (Amsterdam : ) Detalles físicos: XXX, 489 p. : il. ; 24 cm ISBN:9780123694966. Año : 2010Tipo de ítem | Ubicación actual | Colección | Signatura | Estado | Fecha de vencimiento | Código de barras |
---|---|---|---|---|---|---|
Libros básicos | U-Tad Biblioteca | Non-fiction | 004.415.2 SCH (Navegar estantería) | Prestado | 28/09/2021 | 0000131 |
Libros básicos | U-Tad Biblioteca | Non-fiction | 004.415.2 SCH (Navegar estantería) | Prestado | 23/02/2024 | 0000874 |
Libros básicos | U-Tad Biblioteca | Non-fiction | 004.415.2 SCH (Navegar estantería) | Disponible | 0000775 |
Incluye referencias bibliográficas (p. 477-479) e índice..
Contiene: 1. In the beginning, there is the designer 2. The designer creates an experience 3. The experience rises out of a game 4. Thegame consists of elements 5. The elements support a theme 6. The game begins with an idea 7. The game improves thtough iteration 8. The game is made for a player 9. The experience is inthe player's mind 10. Some elements are game mechanics 11. Game mechanics must be in balance 12. Game mechanics support puzzles 13. Players play games through an interface 14. Experiences can be judged by their interes curves 15. On kind of experience is the story ...
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