The game production handbook
por Chandler, Heather Maxwell
Publicado por : Jones and Bartlett Learning ((Massachusetts) [etc.] ) Detalles físicos: 462 p. il. 24 cm ISBN:9781449688097. Año : 2014Tipo de ítem | Ubicación actual | Colección | Signatura | Estado | Fecha de vencimiento | Código de barras |
---|---|---|---|---|---|---|
Libros recomendados | U-Tad Biblioteca General Stacks | Non-fiction | 004.928:655.26 CHA (Navegar estantería) | Prestado | 11/10/2019 | 0002154 |
Navegando U-Tad Biblioteca Estantes , Ubicación: General Stacks , Código de colección: Non-fiction Cerrar el navegador de estanterías
004.928 WIG Imágenes en secuencia | 004.928 WRI Animation writing and development | 004.928 ZEM Essential skills in character rigging | 004.928:655.26 CHA The game production handbook | 004.928:655.26 DUN Production pipeline fundamentals for film and game | 004.932 Adobe Photoshop ADO Adobe Photoshop CS6 | 004.932 Adobe Photoshop ADO Adobe Photoshop CS6 |
Part I General Production Overview
Chapter 1 Game Production Overview
Chapter 2 Roles on the Team
Chapter 3 Project Management Methods
Part II Business Information
Chapter 4 Legal Information
Chapter 5 Developer and Publisher Relationships
Part III Managing People
Chapter 6 Hiring and Retaining Talent
Chapter 7 Teams
Chapter 8 Effective Communication
Part IV Pre-Production
Chapter 9 Game Concept
Chapter 10 Game Requirements
Chapter 11 Game Plan
Part V Production
Chapter 12 Production Cycle
Chapter 13 Production Techniques
Chapter 14 Making Builds
Part VI Testing
Chapter 15 Testing
Chapter 16 Code Releasing
Part VII Post-Production
Chapter 17 Postmortems
Chapter 18 Closing Kits
Chapter 19 Software Ratings
Chapter 20 Localization
Chapter 21 Voiceover
Chapter 22 Music
Chapter 23 Motion Capture
Appendix A Case Study - Game Production Cycle
Appendix B Glossary
Appendix C Resources
Appendix D Biographies
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