The video game industry
Series: Routledge studies in innovation, organization, and technology ; . 24 Publicado por : Routledge (New York ) Detalles físicos: VIII, 268 p. ill. 24 cm ISBN:9781138803831. Año : 2012Tipo de ítem | Ubicación actual | Colección | Signatura | Estado | Fecha de vencimiento | Código de barras |
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Libros básicos | U-Tad Biblioteca General Stacks | Non-fiction | 338.45 VID (Navegar estantería) | Disponible | 0002350 |
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336.76 MUR El inversor visual | 336.76 MUR El inversor visual | 336.764:519.86 KES Estrategias de trading cuantitativo | 338.45 VID The video game industry | 338.45 WES Innovation and marketing in the video game industry | 339:004.738.5 EIS Internet Business Models | 339.7 MAR Finanzas internacionales |
Indice de autores y analitico: p. [265-]-268
En cada capitulo
Indice: Introduction, Peter Zackariasson and Tymothy L. Wilson. Part I, The nature of the industry: 1 This is not a software industry, Casey O'Donnell 2 Video Games :a subcultural industry, Mikolaj Dymek 3 Marketing of video games, Peter Zackariasson and Tymothy L. Wilson 4 An exploration of the mobile gaming ecosystem from developers' perspective. Part II, Geographical comparisons: 5 The north american game industry, Casey O'Donnell 6 The UK and Irish game industries, Aphra Kerr 7 The development of the Swedish game industry: a true success story?, Ulf Sandqvist. Part III, Effects of the industry: 8 Console hardware: the development of Nintendo Wii, Mirko Ernkvist 9 "Warm and Stuffy": the ecological impact of electronic games, Richard Maxwell and Toby Miller 10 Gamification as the post-modern Phalanstere: Is the gamification playing with us or are we playing with gamification, Flavio Escribano. Part IV, The future: 11 The envolving European video game software ecosystem, Guiditta de Prato, Sven Lindmark and Jean-Paul Simon 12 Through the looking glass sharply, Timothy L. Wilson and Peter Zackariasson
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