Advanced game design a systems approach Michael Sellers [Texto impreso]
Tipo de material:
TextoDetalles de publicación: Estados Unidos Pearson Addison-Wesley 2018Edición: 1 edDescripción: 439 p. il. 23 cmISBN: - 9780134667607
Contenidos:
Part I Foundations: 1 Foundations of systems 2. Defining systems 3. Foundations of games and game design 4. Interactivity and fun Part II Principles: 5. Working as a systemic game designer 6. Designing the whole experience 7. Creating game loops 8. Defining game parts. Part III Practice: 9. Game balance methods 10. Game balance practice 11. Working as a team 12. Making your game real
| Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Código de barras | |
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Libros básicos
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U-Tad Biblioteca General Stacks | Non-fiction | 004.415.2 SEL (Navegar estantería(Abre debajo)) | Disponible | 0003215 |
Part I Foundations: 1 Foundations of systems 2. Defining systems 3. Foundations of games and game design 4. Interactivity and fun Part II Principles: 5. Working as a systemic game designer 6. Designing the whole experience 7. Creating game loops 8. Defining game parts. Part III Practice: 9. Game balance methods 10. Game balance practice 11. Working as a team 12. Making your game real
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