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Replay: the History of Video Games

por Donovan, Tristan
Declaración de edición:1ª ed. Publicado por : Yellow Ant (Lewes, East Sussex) Detalles físicos: xiv, 501 p. il. 23 cm ISBN:978956507204.
Tema(s): Videojuegos
Año : 2010
Tipo de ítem Ubicación actual Colección Signatura Estado Fecha de vencimiento Código de barras
Libros básicos Libros básicos U-Tad Biblioteca
General Stacks
Non-fiction 004.4(091) DON (Navegar estantería) Disponible 0001096
Libros básicos Libros básicos U-Tad Biblioteca
General Stacks
Non-fiction 004.4(091) DON (Navegar estantería) Disponible 0001097

Bibliografia. Índex

Chapter 1: The birth of the video game. Chapter 2: The race to make the first commercial video game. Chapter 3: The Atari revolution from arcade Pong to home Pong. Chapter 4: The microprocessor shakes up video games. Chapter 5: Computing gaming from mainframes to the home. Chapter 6: The rise of cartridge-based consoles and Space Invaders storms the world. Chapter 7: The American video game boom of the early 1980s. Chapter 8: The American video game bubble bursts. Chapter 9: Bristish, Spanish and Australian video gaming in the 1980s. Chapter 10:French, West German, Dutch and Italian video gaming in the 1980s. Chapter 11: The impact of the Apple Mac and life after the boom years. Chapter 12: Japanese gaming in the 1980s and the rise of Nintendo. Chapter 13: The Nintendo Entertainment System conquers America. Chapter 14: Video games look to Hollywood. Chapter 15: Will Wright and Peter Molyneaux´s adventures in openness. Chapter 16: The battle for Tetris and gaming behind the Iron Curtain. Chapter 17: Sega takes on Nintendo with Sonic the Hedgehog. Chapter 18: The US Senate cracks down on video game violence. Chapter 19: The CD-ROM revolution. Chapter 20: Games go 3D and how Id Software reshaped a medium. Chapter 21: The PlayStation and girl gaming. Chapter 22: Music games sweep the world and the decline of the arcades. Chapter 23: The birth of the virtual world. Chapter 24: South Korea becomes a gaming giant and virtual world economics. Chapter 25: How game designers turned players into creators. Chapter 26: Video games reconnect with the mainstream audience. Chapter 27:Grand visions and Grand Theft Auto. Chapter 28: Indie developers take video games back to the bedroom. Gameography: A round-up of the best and most important games ever made.

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