Replay: the History of Video Games
por Donovan, Tristan
Declaración de edición:1ª ed. Publicado por : Yellow Ant (Lewes, East Sussex) Detalles físicos: xiv, 501 p. il. 23 cm ISBN:978956507204. Año : 2010Tipo de ítem | Ubicación actual | Colección | Signatura | Estado | Fecha de vencimiento | Código de barras |
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Libros básicos | U-Tad Biblioteca General Stacks | Non-fiction | 004.4(091) DON (Navegar estantería) | Disponible | 0001096 | |
Libros básicos | U-Tad Biblioteca General Stacks | Non-fiction | 004.4(091) DON (Navegar estantería) | Disponible | 0001097 |
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004.4 KAM Ludomusicology: Approaches to Video Game Music (Genre, Music & Sound) | 004.4 SHE Character development and storytelling for games | 004.4(091) DON Replay: the History of Video Games | 004.4(091) DON Replay: the History of Video Games | 004.4(091) KEN The ultimate history of video games | 004.4(091) KEN The ultimate history of video games | 004.41 BEC Extreme programming explained |
Bibliografia. Índex
Chapter 1: The birth of the video game. Chapter 2: The race to make the first commercial video game. Chapter 3: The Atari revolution from arcade Pong to home Pong. Chapter 4: The microprocessor shakes up video games. Chapter 5: Computing gaming from mainframes to the home. Chapter 6: The rise of cartridge-based consoles and Space Invaders storms the world. Chapter 7: The American video game boom of the early 1980s. Chapter 8: The American video game bubble bursts. Chapter 9: Bristish, Spanish and Australian video gaming in the 1980s. Chapter 10:French, West German, Dutch and Italian video gaming in the 1980s. Chapter 11: The impact of the Apple Mac and life after the boom years. Chapter 12: Japanese gaming in the 1980s and the rise of Nintendo. Chapter 13: The Nintendo Entertainment System conquers America. Chapter 14: Video games look to Hollywood. Chapter 15: Will Wright and Peter Molyneaux´s adventures in openness. Chapter 16: The battle for Tetris and gaming behind the Iron Curtain. Chapter 17: Sega takes on Nintendo with Sonic the Hedgehog. Chapter 18: The US Senate cracks down on video game violence. Chapter 19: The CD-ROM revolution. Chapter 20: Games go 3D and how Id Software reshaped a medium. Chapter 21: The PlayStation and girl gaming. Chapter 22: Music games sweep the world and the decline of the arcades. Chapter 23: The birth of the virtual world. Chapter 24: South Korea becomes a gaming giant and virtual world economics. Chapter 25: How game designers turned players into creators. Chapter 26: Video games reconnect with the mainstream audience. Chapter 27:Grand visions and Grand Theft Auto. Chapter 28: Indie developers take video games back to the bedroom. Gameography: A round-up of the best and most important games ever made.
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