Writing for Animation, Comics, and Games [Texto impreso] / by Christy Marx
Tipo de material:
- 9780240805825
Contenidos:
Chapter 1: History/Evolution of Animation. Chapter 2: Terminology. Chapter 3: The Basics. Chapter 4: Breaking and Entering. Chapter 5: History/Evolution of the Comic Book. Chapter 6: What Is a Comic Book?. Chapter 7: Breaking and Entering. Chapter 8: History/Evolution of Videogames. Chapter 9: Writing vs Design. Chapter 10: The Script Format. Chapter 11: Breaking and Entering.
Tipo de ítem | Biblioteca actual | Colección | Signatura topográfica | Estado | Código de barras | |
---|---|---|---|---|---|---|
![]() |
U-Tad Biblioteca General Stacks | Non-fiction | 791.632 MAR (Navegar estantería(Abre debajo)) | Disponible | 0001305 | |
![]() |
U-Tad Biblioteca General Stacks | Non-fiction | 791.632 MAR (Navegar estantería(Abre debajo)) | Disponible | 0001261 |
Navegando U-Tad Biblioteca estanterías,Ubicación en estantería: General Stacks,Colección: Non-fiction Cerrar el navegador de estanterías (Oculta el navegador de estanterías)
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
||
791.63 WAL The complete guide to film and digital production | 791.632 BEL How to Write Dazzling Dialogue | 791.632 BEL How to Write Dazzling Dialogue | 791.632 MAR Writing for Animation, Comics, and Games | 791.632 MAR Writing for Animation, Comics, and Games | 791.632:741.02 HAR The art of the storyboard | 791.632:741.02 HAR The art of the storyboard |
Chapter 1: History/Evolution of Animation. Chapter 2: Terminology. Chapter 3: The Basics. Chapter 4: Breaking and Entering. Chapter 5: History/Evolution of the Comic Book. Chapter 6: What Is a Comic Book?. Chapter 7: Breaking and Entering. Chapter 8: History/Evolution of Videogames. Chapter 9: Writing vs Design. Chapter 10: The Script Format. Chapter 11: Breaking and Entering.
No hay comentarios en este titulo.
Iniciar sesión para colocar un comentario.